![]() It is sort of a meta-game where you play a retro computer game in which you play a tabletop roleplaying game with a deranged dungeonmaster. The most atmospheric and foreboding deckbuilder I've ever played. Sort of like Slay the Spire with retro aestetics combined with the gritty feel of the SAW franchise. ![]() ![]() Here’s some roguelikes I liked, in no particular order: I consider unfairness, uncertaincy and chaos to be core gameplay components. You can’t second-guess the level design, because random, and sometimes things are simply not unfair, like when you get transformed into a cute mushroom, while your otherwise generic foe get transformed into a god. ![]() When you know that your character is mortal, the stakes feel so much more real, and your progress feel so much more earned. Roguelikes have a special place in my heart. ![]()
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